i will list a few aspects of the modelling process that are important and will help my character be more realistic.
as there is one eye ball but two eyes i have tried to reinforce the separation with the eyebrows and the bottom of the eye socket. there are 2 eyebrows one on each side unlike mike who only has one central eyebrow. i should also be able to use this with morpher to help emphasize facial emotion. at the bottom of the eye socket i have create a faux nose bridge to help the separation much like the nose is between both of our eyes. again i will use morpher to help with the facial emotions.
the body of the forklift isnt exactly symetrical and is a similar shape to a skull, with the line of the wheel arches being similar to the jaw line on a human/animal head.
i have created the eyelids as separate objects to be able to independently move them and have more control. using morpher to use the car body would have looked unrealistic and not enabled me to have eyebrows to help with facial expressions.
the pistons on the rear of the forklift all move an equal distance allowing a fluid and lifelike movement. the forks are skinned to work like arms and hands.
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