Thursday, 24 February 2011

Modelling Pt.1-1

i started with a sphere. and moved the verticies around a bit. i then pulled on of the top points in towards the middle. this took a while to get the desired shape by using soft selection and scaleing rings of edges.

i pulled it down at the front to create the area for the mouth and the front wheel.
i also created a nose bridge to help seperate the 2 eyes, in 1 eye ball.


I then applied a FFD modifier to easily manipulate the shape symetrically. (there are slight differences but i feel this adds to the individuality of the character.









i pulled the rear controller points at the back backward to elongate the body.









i thought the body was a bit whide so i scaled the outer control points to squash the fork lift body.










i then created the eye ball and eye lids. in the same way we did in the tutorial exercise.

i then created a seperate FFD box and spacewarped the eye lids and eye ball to the FFD box. this enables the eye lids to morph to the fixed shape of the eyeball.

No comments:

Post a Comment